Wednesday, November 26, 2008

Amazed V2

Been awhile since my last update but its worth it. Here is the first screen shot of the sequel to Amazed. As you can see it already looks much nicer and its only going to get better. I have fixed the 2 most common complaints; backlight turning off and not being able to save your progress. A few new goodies have been thrown in for good measure. More screenshots to come once I finish designing the new levels.

Monday, November 17, 2008

Amazed: 50,000 downloads

Due to work recently, I haven't done as much programming in my spare time as I would like too. It's been awhile since I even checked how many times Amazed has been downloaded. Well to my surprise this morning Amazed had reached the next tier 50,000 ~ 250,000 downloads. So I logged into the Market back-end and the exact number is just shy of 54,000. Not bad for a simple open sourced game that lacks decent graphics.

For everyone who has been emailing me about an update. Yes I am still working on an update. Once I have some new graphics I will post a teaser screen shot.

Thursday, November 13, 2008

Nothing New

Unfortunately that thing you call a job has taken over all my spare time recently but at least it involves me using Android on a daily basis. Due to work commitments I haven't been able to make any updates to any of my side projects. Sometimes its good to take a week off, sit back and have a re-think. I've come up with some new ideas to implement into Amazed v2 (still thinking of name) as well as ideas for some other games.

People are still downloading Amazed from the Market, thanks for all the emails.

Thursday, November 6, 2008

Poker League

Since arriving in America last year I have been learning all about Texas Hold 'em. At work we have a league going where people play for points instead of money. This keeps its fun as well as encouraging new people to have a go.

The existing tracking system involved a wiki page and an excel spreadsheet. I thought this would be a perfect project to play around with databases and native widgets in Android. Until now most of my Android experience has been gaming related which revolves around drawing everything yourself. It would be a welcomed change to use native widgets and xml to build an application.

Creating a basic menu system was very easy. Most of my time has been spent learning what attributes I can use in the xml files. I will post some screen shots after I clean up the design, at the moment everything is black with white text.

Once I have it fully working the next step will be to interface with a remote database so anyone can view the poker league results.

Saturday, November 1, 2008

Amazed V2

I've decided to bite the bullet and re-write my Accelerometer game from scratch. I have received so many great suggestions it was getting difficult too merely "patch" Amazed. So with a fresh new design built from the ground up and much needed improved graphics, Amazed V2 is born (working title name).

I did have an update ready for release on the Market, however with the current Market bug (comments/info disappears) I decided against this and will release a sequel. After writing the first Accelerometer game could we see the first official Android sequel?

First version is planned for release in a couple of weeks, mid November.

Here are some of the new features
* Save/Resume
* Larger maps
* Top 5 Fastest times per level
* Enemy characters

I have more features planned but don't want to spoil the surprise too much.